Dungeons, Caverns, and Wilderness Exploration

It's a good idea to leave the dungeon once a party's adventuring day is done. Exhausted after searching empty rooms, fighting monsters, avoiding traps, and arguing over loot, it... more
Sophia Brandt won the contest (for her review of How to Game Master like a Fucking Boss) and got to name the topic of a d6 table for me to write. "Weird adventures" was all she... more