You Don't Need to roll for damage

That's right, rolling for damage is totally optional!

If that's an extra step you just don't want to screw around with, just roll your attack dice pool and the results will speak for themselves...

Result . . . Damage

1 . . . You do 5 points of damage either to yourself or a companion.
2 or 3 . . . Nothing you have to worry your pretty little head about, champ.
4 . . . You do 5 points of damage to your opponent.
5 . . . You do 10 points of damage to your opponent.
6 . . . You do 15 points of damage to your opponent.
6 x 2 . . . You do 20 points of damage.
6 x 3 . . . You do 25 points of damage.
6 x 4 . . . I think you can see where this is going. Just add another fiver, Einstein.

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Every RPG by Kort'thalis Publishing works like this, so that means you can use the above rules-hack with any of the following... Crimson Dragon Slayer, The Outer Presence, Alpha Blue, and Blood Dark Thirst.

Thanks for reading, commenting, and sharing!

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Authored by Venger Satanis
https://vengersatanis.blogspot.com/

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