Describing Your Attack

Sly Flourish said something on twitter about awarding advantage in D&D when players made a successful skill check in order to gain the upper hand via terrain or something.

Anyways, I replied back with this simplified version. When players take the time to fully describe their character's attack, they get advantage. Such as, "Since he's so big, I tumble towards his left flank into a crouch-position, attempting to slice his foot off at the ankle with my longsword."

It can't be, "I hit it with the pointy end of my sword." Similarly, the player can't say the exact same words over and over again in order to get the bonus. These have to be original maneuvers, particular to the character, environment, and circumstances, narrated by the player.

Sound like you're giving advantage away too easily? Here are a few solutions...

  • Give the player's description a 2 in 6 chance of gaining advantage. That means for every combat embellishment your players utter, there's only a 33% chance of receiving the substantial mechanical benefit.
  • Limit this to once per combat per character.
  • Limit this to once per day per level (3rd level character can do this 3 times a day, 4th level character 4 times, etc).


Thanks for reading, commenting, and sharing!


Authored by Venger Satanis


Readers' Rating: