OK...first of all I love version 1.11....so much so that I purchased the full game at DriveThru RPG!
Crime is universal. Wherever there are sentient beings, there will be some kind or law and order... as well as the reverse - criminal activity.
. . .
"'Tis a weird place, m'lord. Full of weird people doing weird things. The citizens of V'dreen think they have jobs, but they don't. They have strangeness..."
At some point, I'm going to run a game or write a scenario about a simulated wild west, populated by a vast array of androids programmed to serve high-paying guests for romance, murder or anything!
Why do they do it? Have you ever thought about why wizards follow the brash warrior and foolhardy thief into the dungeon?
Indeed, my friends and lovers of tables that are truly random... there is yet another installment for thine eyes!
Truly Random Table #9
It's a good idea to leave the dungeon once a party's adventuring day is done. Exhausted after searching empty rooms, fighting monsters, avoiding traps, and arguing over loot, it makes sense to head for the exit.
Quite a coup for the Galactic Series Q'uay-Q'uar tournament director, as this year the main event will not only take place aboard the space station of sin Alpha Blue, but will also be hosted by the enigmatic David "Space" Pumpkins and his dancin' skeleton sidekicks... the bone guard!
Question: Could you create a random table to generate Mythos-style monsters for The Outer Presence module, kind of like the alien creation tables in Alpha Blue?
I'm running the Paranoia RPG tomorrow night. I haven't given Paranoia much thought since the last time I ran it back in High School. That was in the early 90's.
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